Ink Monkey Bones

Ink Monkey Bones #27: Fragments of the Sebridian Incunabulum


containing the names and attributes of three and thirty Lords of the Cities of Hell

Penned by Sebrid Twice Shy, Magus-Aedile of Aryvyras, in the two hundred and fifty-second Year of the League of Many Rivers



May the curse of Lucien fall upon whosoever abuseth the Knowledge recorded in this Work, and likewise upon any who should share that Knowledge with the Unworthy or the Unwise.


The Ever-Open Door
Messenger Soul of She Who Unbinds

Alalgar bears the Shape of an enormous Man swathed in draperies of deepest Purple, such that his Body is entirely concealed. Beneath those draperies lies neither Flesh nor Blood, only a cold and windy Darkness. An he form a Pact with the thaumaturge, she may use that yawning Emptiness as a Bridge to distant realms, through which friends may travel to their Destinations, or enemies may be sent to seek their Doom. He may enter Creation when a mortal traverses the breadth of the world from Pole to Pole.



The Emerald Sun, Most Illustrious Master of the Forge of Brass, High Prince of the Hundred Hells
First and Fetich Soul of the City Hundredfold

Ligier is the first and foremost Lord of the Cities of Hell. He comes in the form of a Prince of most noble Bearing, clad in Green and Gold, with Hair the color of fallen leaves, or of a banked Fire. It is his Attribute that he may craft any Thing which the thaumaturge may desire, but at a Price. He does not Haggle, nor may his will be swayed by the Work or Will of mortal men. He may enter Creation at the moment of the setting Sun—but only as a maiden seizes her Throne against the will of her Court, or as an Artisan completes a masterwork of Brass.



The Incandescent Pilgrim, Emperor of the Ever-Rising Road, Sakadagami of the Burning Palms
First and Fetich Soul of the Spear That Pierced Heaven and Earth

Gergesenes is an Enigma among the Lords of Hell. He speaks humbly and walks barefoot, like a Mendicant, but he wears the Crown of an Emperor. His shape is that of a Titan of white-hot Iron. He has seven Hands, four of which hold Relics of the God-Emperors of Hell, these being a Scythe, a Flask, an Orb and a Veil, and it is Written that when all seven of his Hands are filled, he shall achieve an Apotheosis beyond the ken of his Peers. Gergesenes is wise in the ways of Prayer, such that he may send the words of the thaumaturge to any God or Demon in Heaven or Hell. Wheresoever he prays, a temple to the God-Emperors of Hell rises from the earth, and any temple to the Gods of Heaven that he enters is likewise Transformed, such that Demons will find their way between the Worlds to kneel at that Altar. A trail leads him into Creation whensoever a sacrifice is made to the Yozis upon the Slopes of the Pillar of Pasiap.



The Hungry Depths, Lord Maelstrom
Fourth Soul of the Beast Inexorable

Oscytell, a mighty Prince, comes in the form of a great Whirlpool upon the Waters of the Sea, or a similar Phenomenon upon the Earth, or even in the Sky. He Feasts on all things that come to him, without Favor or Mercy, consuming Men and Beasts, Ships and Houses, and even Islands and Mountains and Clouds. He may also appear as a bodiless Mouth bearded in Fire and Blades, with a Voice like Thunder that cannot be Disobeyed. To summon Oscytell, the thaumaturge must hold forth an Anchor-chain in her right hand, and said hand will be Devoured should the chain be Loosed or the demon be thwarted in its Aims.



The Song of the Spheres, Most Glorious Maiden of Empyreal Harmony, Lady of the Adamant Chain
First and Fetich Soul of She Who Dwells Within Her Own Name

Sanceline appeareth not at first in mortal form, but rather as Music like unto that of many Glasses struck together, whose Notes the hearer perceives as Colors. But if the thaumaturge doth have one hundred Castrati sing in harmony with the Music, then Sanceline shall appear as a Maiden made of Light, and offer her Services. She teacheth the arts of Music, Mathematics, Geometry, Philosophy and Astrology. She may compel a people to labor as one toward a common Goal, without rest or surcease, so for long as they attend to her Song. The thaumaturge may call upon Sanceline to draw her into that transcendent Music that underlyeth all Things, but this engenders such Joy that few are strong enough to return to the Flesh. She may come of her own will into Creation when a mortal Monk is enlightened by the chiming of a Bell.



The Balefire Diadem, Queen of Flame, Untouched Bride of a Thousand Years
Defining Soul of the Chariot Aflame

A great Queen, Tanith appeareth in the form of a naked Woman, her Body carved of blue Stone; her Skull burns like an oil-lamp with an unholy Flame. Blades do not touch her, and Fire bendeth to her Will. She teacheth Governance, Diplomacy and Etiquette. The thaumaturge must be unfailing in his Decorum, for if, in her presence, he should act in a manner unbefitting his Station, she will mark him as a Slave. If she proposeth Marriage, the thaumaturge must refuse her Offer, lest she be brought back with that Queen to her Palace in Hell.



The Scarlet Moon, Empress of the Blood-Drenched Tide, Lady of a Thousand Faces
Third and Fetich Soul of the Demon Sea

Ululaya cometh in the form of a Lady of mutable Countenance, clad in scarlet Robes that glow like the Sunset. Hers is the power of the Tide, which maketh the great things Small and the small things Great. She giveth strength to the Weak, wealth to the Impoverished, beauty to the Hideous, sanity to the Mad, and morals to the Depraved. In like Manner she taketh away these things from those possessed of a Surfeit, leaving them hollow in their Absence. She also commands the tides of the Sea, that grindeth away Stones and sweepeth Ships into the Deep.



Lady Quicksilver, She Who Unbinds, Opener of the Way
First and Fetich Soul of the Blood-Red Gale

Voline abideth neither Obstacle nor Restraint. She appeareth as a mass of Quicksilver, of no fixed Size or Shape, such that she may one moment be a perfect Droplet, and at the next moment sprawl as large and shapeless as the Sea. Where she passeth, no Portal may remain closed, such that Locks release, Chains come undone, and Cages writhe to set free their Captives. Her touch breaks all Bonds, including those of Oaths and Blood, of Love and Hate. The only Prison she cannot open is the Door of Hell, and the only Oaths she cannot break are those which bind her Masters and her Self.



Hundred-Handed Monarch, Prince of the Bottomless Well, Most Venerable Treasurer of Hell
First and Fetich Soul of the Blossom of All Hungers

Zahhak is a mighty Satrap who appeareth as a woman or man of great Height and Girth, clad in royal Robes of silk and jade and orichalc, with three burning Eyes, who nonetheless possesseth a terrible Beauty. Ninety-nine of his hundred hands wield devices of great Power; with the hundredth hand he will take a thing of inestimable Value, and should he not find such a thing, he will seize his Summoner and take her back to Hell. He leadeth armies in wars of Conquest and in the scorching of the Earth; he redirecteth the course of Rivers and Dragon-Lines, and stealeth the articles of Sovereignty. He teacheth the arts of Enchantment and the accumulation of Wealth. When he wills, he may also take the Form of a storm of Locusts that shine as Jewels. He may enter Creation when a Monarch devoureth the Flesh and drinketh the Blood of her Predecessor.



The Kite Flute, the Huntress of the Hungry Flame
Messenger Soul of the Prince Upon the Tower

Zsofika cometh as a Nomad of the Southern Waste, her hair braided with Bells. Her Attribute is mastery of the Hunt. She appeareth within a Fire, wherefrom she doth Stalk her chosen Prey, and should she lack for Prey, she chaseth and devoureth the Thaumaturge instead. She will then Hunt whatsoever Prey the thaumaturge doth set for her, her Attendants climbing from the Earth in her Wake, and a Piping as of idiot Flutes wafts from their Standards. Such Omens as pursue her in her Progress render Augurs mad and Astrologers blind. Though her Womb be barren, Zsofika desireth Children, and she may beget a Child upon any who will Compact with her. Unless the Compact stipulate that no harm shall come of it, the Foetus shall devour the gravid Parent from within.


Ink Monkey Bones #26: New Infernal Hearthstones, Part 6

This may be the last Ink Monkey Bones post, as my supply of unpublished material that’s fit to print here has run dry. (I’ll see if I can scrounge up more, but I wouldn’t count on it.) On the other hand, my biotech manuscript is finally out of my hands and in my editor’s care, so I once again have time to start properly posting again. Expect to see more activity here in the coming weeks!

<2>Hearthstones of Oramus

<3>Marcher-Prince Diadem (Manse 2)

<n>The bearer of this chiaroscuro agate moves more easily at the edges of things. He doubles his movement rate when traveling along boundaries between states: the banks of a river, the shores of a sea, the edge of a cliff, the border of a shadowland or the periphery of a landscape-formed Yozi or Third Circle Demon. If the boundary being traced is that of Oramus or one of his Third Circle landscapes, his movement rate triples instead.

<3>Wyld-Spreading Gem (Manse 3)

<n> This stone is of no fixed color or form, these things shifting from moment to moment. Its presence breaks down the barriers between order and chaos, amplifying the chaos of the Wyld. Within 10 yards of the stone, treat Creation (or any other realm!) as the Bordermarches; the Bordermarches as the Middlemarches; the Middlemarches as Deep Wyld; and Deep Wyld as Pure Chaos.

<3>Fortune’s Favor (Manse 4)

<n> The bearer of this amber cube doubles the bonus dice received from stunts whose benefits involve random chance: thunder punctuating a dramatic Performance check, favorable winds for Sail, stumbling over a stone as part of a Dodge, etc. These bonus dice become automatic successes within the landscapes of Oramus’ Third Circle souls.

Ink Monkey Bones #25: New Infernal Hearthstones, Part 5

<2>Hearthstones of Kimbery

<3>Stone of Scorn (Manse 2)

<n>If the bearer of this many-faceted orange stone uses a social attack to compel someone’s behavior and the target spends Willpower to refrain from that behavior, the bearer immediately makes a perfect follow-up social attack to build an Intimacy—either of self-loathing, of shame regarding the objective of the compelled behavior, or of fear toward the bearer.

<2>Hearthstones of Malfeas

<3>Bloody-Handed General’s Stone (Manse 2)

<n>This warm, ruddy bronze orb guides its bearer toward the aggressive pursuit of battle, giving even the most peaceable of souls the necessary skills to crush an opposing army. Its bearer adds (Conviction) to all War rolls. The bearer also adds two dice to Conviction checks to avoid committing atrocities against civilians during or in the wake of a battle.

<2>Hearthstones of Szoreny

<3>Gem of the Labyrinth’s Master (Manse 4)

<n>This stone, a mass of dark crystals shot through with a silver thread, gives its bearer an instinctive grasp of complex mazelike environments—large buildings, cave networks, city streets, tangled swamps, etc. In such environments, she gains (Temperance) bonus dice on rolls involving navigation, tracking, concealment and surprise. These bonus dice become automatic successes within landscapes formed by Szoreny and his Third Circle souls.

Ink Monkey Bones #24: New Infernal Hearthstones, Part 4

<2>Hearthstones of Hegra

<3>Gem of Infectious Melancholy (Manse 2)

<n>Demon-Bound (Lypothymie)

A strange sadness comes upon those who gaze into this stone’s shifting pastel depths. Its bearer may spend 1wp to make it blaze with haunting colors; it then acts as a vector for the emotional disease Lypothymie (Compass of Celestial Directions: Malfeas, p.XX) with a virulence of 5 for the rest of the scene. Its bearer is wholly immune to Lypothymie.

<3>Mother of Dreamstones (Manse 2)

<n>Whenever the bearer of this dazzling green opal awakens from sleep, she disgorges up to five small dreamstones (Oadenol’s Codex, p. 156), each containing one of that night’s dreams. These stones are strangely pallid, such that they cannot be mistaken for ordinary dreamstones, and each evaporates into rainbow mist after a single use.

<2>Hearthstones of Isidoros

<3>Hammer-Blow Gemstone (Manse 2)

<n>The bearer of this horn-like stone can strike with awesome force. In Step 10 of a hand-to-hand attack, she may spend 3m to increase by (Essence) the difficulty of the reflexive roll to avoid knockback (see Exalted, p. 153).

<3>Stone of the Great Beast (Manse 2)

<n>The bearer of this brindled gem may spend 1wp to take on a shadow of Isidoros’ form for one scene. He grows larger and heavier, sprouting horns, a thick black pelt and a tail as his feet broaden into hooves. He gains the Fur, Hooves, Large and Tail poxes, the Horns affliction and the Creature of Darkness deformity as a Desecration effect. While in this form, the bearer gains two Valor dots (maximum 5).

Ink Monkey Bones #23: New Infernal Hearthstones, Part 3

<2>Hearthstones of the Ebon Dragon

<3>Gem of Poisoned Words (Manse 1)

<n>The bearer of this irregular salmon-colored stone may pervert others’ Intimacies. This functions as eroding an Intimacy, but instead of breaking, the Intimacy’s tenor changes to a related negative emotion. An Intimacy of love becomes hate or obsession, for example, while an Intimacy of respect becomes jealousy or contempt.

<3>Stone of the Night-Blade’s Song (Manse 3)

<n>Demon-Bound (Erembour)

A white streak blazes across this black gem’s face. A melee weapon set with this stone sings like a bird as it moves, trailing streamers of shadow. This song calls out to the bearer’s foes, drawing them into her embrace. While in shadow or darkness, the bearer may spend 1wp to reflexively make an unnatural social attack with two components: a Compulsion effect that induces its target to move into and remain within the bearer’s engagement range, and an Emotion effect that gives the target an Intimacy toward the bearer. It costs targets an additional 1wp to resist the effect while the Ebon Dragon blots out the sky or while Erembour’s silver horn can be heard.

<3>Shadow-Veil Jewel (Manse 4)

<n>A whorl of darkness dances endlessly inside this clear crystal orb. The shadows favor its bearer, obscuring his flaws so that one can only see his beauty. So long as the bearer is in shadow, he adds three to his Appearance, to a maximum of 7. Alternatively, if the bearer wills it, the shadows drape him in a mantle of horror, reducing his Appearance to 0. These are Desecration effects.

Ink Monkey Bones #22: New Infernal Hearthstones, Part 2

I’m sorry for not posting this past week. Life has been busy, what with heathen weddings and interviewing people about biotechnology, and I’ve had precious little time to think about Exalted blogging. Odds are good that this will keep up until the end of the month, though I’ll try to post a few things that won’t require in-depth research.

In the meantime, here’s a few more Infernal hearthstones:

<2>Hearthstones of Adorjan

<3>Thread-Body Movement Stone (Manse 3)

<n>Demon-Bound (Gumela)

When the bearer of this elongated blue-green gem hurls herself at a narrow opening—a grating, a crevice, a keyhole—her body stretches to impossible thinness, allowing her to flow through the gap like thread through a needle’s eye. This Shaping effect requires the ability to move freely, and cannot be used to escape from restraints such as manacles or grapples.

<2>Hearthstones of Cecelyne

<3>Desert-Drained Husk Stone (Manse 1)

<n>This dull, cracked brown stone is always dry. Its bearer’s flesh assumes a withered, mummified cast whenever he enters a place of desolation (Manual of Exalted Power: Infernals, p. 120). His Appearance drops by two (to a minimum of 1), but he neither needs nor craves food and drink. This is a Desecration effect.

<3>Impassable Guardian Stone (Manse 4)

<n>The bearer of this cylindrical ivory stone, speckled with dark iron, can halt even the most elusive foe. The bearer adds her Charisma to her Blockade Movement pool, and may use Blockade Movement against immaterial beings. These Charisma dice become automatic successes within the confines of Cecelyne or the landscapes of her Third Circle souls.

Ink Monkey Bones #21: Hearthstones of Vitriol

In my latest search through my old Exalted files, I dredged up a draft of Infernal hearthstones written for inclusion in The Broken-Winged Crane. The draft included a number of stones that didn’t appear in the final book. I’ll post the previously-unpublished stones here over the next few weeks.

<2>Hearthstones of Vitriol

<3>Flesh-Rotting Stone (Manse 1)

<n>This waxy ocher gemstone has an unwholesome sheen. When set into a weapon, each attack that inflicts at least one health level of damage acts as a vector for leprosy (see Exalted, p. 351), requiring a (Stamina + Resistance) check at difficulty 1 to avoid infection.

A similar stone inflicts consumption (Exalted, p. 351). Various Yozi-aspected hearthstones serve as vectors for other diseases; more dangerous diseases have higher hearthstone ratings.

<3>Gem of Odium (Manse 1)

<n>Bright red-orange cracks spangle this dark green gem. It takes one scene less than usual for its bearer to acquire an Intimacy of hate (see Exalted, p. 173), with a minimum of one scene. Eroding one of the bearer’s Intimacies of hate takes one scene more than usual.

<3>Vitriol-Attunement Gem (Manse 2)

<n>This transparent silvery stone surrounds a core of dark, cloudy fluid. Its bearer gains an affinity for the element of vitriol. She is unharmed by contact with vitriol and adds half her Essence rating to Craft (Vitriol) rolls. Moreover, as with all vitriol, she becomes infused with the malice of the Yozis, reducing her Compassion by 1 (minimum 1). A Dragon-Blooded bearer’s anima exhibits dark vitriolic streaks; this is a cosmetic effect, but disturbing nonetheless.

Ink Monkey Bones #20: New Abyssal Hearthstones

After last week’s post about Abyssal hearthstones, I spoke to Holden about the new stones I’d written for the Ink Monkeys blog, asking which ones I should publish here. He said to give you guys the whole set! So here they are. Enjoy!

<2>New Abyssal Hearthstones

Elemental_Jewel__Darkness_by_TimeScar13<3>Black Nadir Stone (Manse 1-5)

<n>Once a character has attuned to this throbbing black jewel, she hears the mad and terrifying murmurs of the Neverborn echoing in her skull. This gives her an effective rating in the Whispers Background equal to the hearthstone’s Manse rating. This does not stack with any Whispers rating she may already possess.

<3>Bloodletting Stone (Manse 1)

<n>When an edged weapon set with this dark red stone is used to perform a blood sacrifice involving the death of a sentient creature, the sacrifice generates additional motes equal to (the victim’s Essence rating x 2). See Exalted, p. 316 or Oadenol’s Codex, p. 134 for rules on blood sacrifice.


<3> Clarification: Blood Sacrifice

<n>Motes generated by blood sacrifice may be spent on anything that requires Essence, including refilling one’s Essence pool, thaumaturgic rituals, spells, Charms and artifact activation costs. These motes must be used immediately after the sacrifice is performed. Otherwise, they dissipate before they may be used. This means that if a character with a full Essence pool performs two or more blood sacrifices in immediate succession, all of the motes are wasted except those from the final sacrifice used.


<3>Gem of the Obsidian Mirror (Manse 1)

<n>This glassy black stone is as reflective as any mirror. When in the Underworld, the reflections in the stone depict the corresponding location in Creation rather than its immediate environment. When in Creation, the reflections in the stone mirror events in the Underworld. In other realms of existence, this hearthstone increases Essence respiration as normal but provides no other benefits.

<3>Night’s Border Gem (Manse 1)

<n>This oblong crystal shades from dull yellow at one end to shining black at the other. Whenever its bearer leaves a shadowland, she chooses whether to exit into Creation or the Underworld.

A similar, three-dot hearthstone allows the bearer to bring a number of additional characters equal to her Essence rating across the boundary. Characters that do not cross at the same time as the bearer do not come with her.

<3>Spectral Replica Stone (Manse 1)

<n>This opaque gem is half black and half white. The stone provides increased Essence respiration as normal when set into a grave good artifact. If set into a normal artifact as a resonant hearthstone, the stone shatters instantly. When the stone regenerates in its manse’s hearthstone chamber, a grave good replica of that artifact appears with the new stone. The replica must be attuned normally, and it evaporates if the stone is removed from it. A replica only appears if the hearthstone chamber has room for it—unlikely in the case of, say, an airship.

A similar, five-dot hearthstone creates fully independent grave goods that remain intact once the stone is removed.

<3>Beast-Perfecting Gem (Manse 2)

<n>If this red-flecked umber gemstone is set in a weapon, its bearer may spend one Willpower when slaying a natural animal to raise a plasmic double of the animal from its corpse as a reflexive action. Treat this as a sacrificial animal (The Books of Sorcery, Vol. V—Roll of Glorious Divinity II, pp. 106-107) bound to the hearthstone bearer. The stone may only generate one plasmic animal at a time; if the bearer creates a new plasmic animal or the stone is destroyed, the previous plasmic animal melts into fog and blows away, gone forever.

A similar, four-dot hearthstone has no limit on the number of plasmic animals it can create. Such animals are as permanent as those created by normal processes.


<3> Clarification: Plasmics and Sunlight

<n>Plasmic creatures are not grave goods. Like ghosts, plasmics are not destroyed by sunlight, though they find Creation’s sun unpleasant and avoid it whenever possible.


<3>Gem of the Shadow Sheath (Manse 2)

<n>A grave good artifact set with this dark blue gemstone is not harmed by sunlight.

<3>Gemstone of the Living Corpse (Manse 2)

<n>The bearer of this lavender stone assumes the semblance of a fresh corpse. His skin grows pale and he does not seem to breathe. No mundane examination will penetrate this disguise; against magical perception, the bearer uses (Manipulation + Larceny) for the disguise roll. Predatory undead, such as zombies and hungry ghosts, are likewise unable to discern that the bearer is a living creature. Treat his Appearance as being one dot lower, to a minimum of 0, for social interactions where others would find his corpselike appearance unpleasant or disquieting. The bearer may spend one Willpower to cancel the stone’s effects for one scene.

<3>Stone of Ghost-Lines (Manse 2)

<n>This grayish stone is mottled with sparkling white inclusions. When set into an edged weapon and used to scratch lines on the ground, the resulting lines block the passage of ghosts and hungry ghosts in the same manner as lines of salt (see Exalted, p. 316). These lines retain their potency for one day.

<3>Ushabti-Shattering Stone (Manse 2)

<n>An artifact set with this dull gray gem will instantly destroy any grave good it touches, as though the grave good were exposed to sunlight. If set in armor, it shatters any grave good weapon that strikes the bearer. A weapon set with this stone disintegrates grave good armor worn by an opponent that it strikes, and destroys any grave good weapon that is successfully used to parry it or that it is successfully used to parry.

<3>Gem of Nightmare’s Mask (Manse 3)

<n>This gnarled, bruise-colored stone twists its bearer’s visage into a vision of horror, reducing his Appearance to 0. He is only moderately recognizable; those who know him can recognize him on a successful (Perception + Awareness) roll, modified by any relevant factors (a disguise, not having seen him for some time, etc). The bearer may spend one Willpower to cancel this effect for one scene.

<3>Soul-Carving Prism (Manse 3)

<n>This wedge-shaped stone brightens from dull bluish-purple at the base to a vivid, ugly orange at its tip. Whenever a weapon set with this stone is used to kill a human, the victim’s po soul is severed from the hun. This immediately and invariably creates a hungry ghost. Unless the sun is shining on the corpse, the hungry ghost immediately surges forth to wreak havoc. Hungry ghosts created in this manner are normal in all respects, except that they cannot attack the bearer as long as she remains in contact with the stone or the artifact it’s set in.


<3> Clarification: Hungry Ghosts of Exalts

<n>The Exalted leave more powerful hungry ghosts than mortals do, for an Exalt’s po soul battens upon her Essence throughout her life, leaving it bloated with raw force once it parts from the Exaltation and the hun. To calculate the strength of an Exalt’s hungry ghost, use the rules from the necromantic spell Links Born of Tumult (see The Books of Sorcery, Vol. II—The Black Treatise, pp. 42-43).

The hungry ghosts of long-dead Exalts often manifest ghostly Arcanoi through which to channel their reserves of necrotic Essence. They typically gain Arcanoi at a rate of one per decade until they’ve been dead for a century, then an additional Arcanoi for each additional century. The Storyteller may change this rate at her discretion in order to provide a more appropriate challenge for her players.


<3>Void-Steel Gemstone (Manse 3)

<n>An artifact set with this dark stone turns as black and lightless as Oblivion. The artifact is treated as soulsteel for all intents and purposes: it negates the penalty that would be caused by other, Creation-formed hearthstones set in it (see The Manual of Exalted Power—The Abyssals, p. 96), and it provides soulsteel’s magical material bonuses if set in a weapon or armor. This supplements existing magical material bonuses in the same manner as All Blades Cry for Blood (see Ink Monkeys, vol. 32: The Dawn Solution [Part 1]).

<3>Jewel of the Sunset Gate (Manse 4)

<n>During the night, the bearer of this deep purple orb may meditate for five minutes and spend one Willpower to step directly from Creation into the corresponding location in the Underworld.

A similar, five-dot hearthstone allows the bearer to step into the Underworld as a miscellaneous action.

<3>The Necromancer’s Aegis (Manse 5)

<n>The bearer of this brilliant blood-red stone may reflexively shatter undesirable Shadowlands or Labyrinth Circle necromancy spells that target her, as per the spell Onyx Countermagic (The Books of Sorcery, Vol. II—The Black Treatise, p. 43).


<3>On The Necromancer’s Aegis

<n>”Necromancy-related magics like this hearthstone will likely see revision after the upcoming Sorcery errata.” —E


Ink Monkey Bones #19: Abyssalizing Hearthstones

The following list of Abyssal hearthstone conversions was originally intended to accompany a list of several brand-new Abyssal hearthstones. For the moment, we’re keeping the new stones unpublished in case some of them prove viable for 3e use in upcoming supplements. Any that we decide are inappropriate for 3e will likely be posted here at a later date.

<1>Converting Hearthstones to Abyssal Aspect

<n>Abyssal-aspected hearthstones are rare in Creation but common in the Underworld. An especially wide variety of such stones are available to the Abyssal Exalted, for they are princes of the land of the dead and—in most cases—favored by the Deathlords.
The following list broadens the selection of Abyssal hearthstones available to deathknight characters. Some are borrowed directly from other aspects—as recommended in the “Hearthstone Duplication” sidebar of Oadenol’s Codex, p. 85—while others are modified to better fit Abyssal themes. These are merely recommendations to the Storyteller; they do not form an exhaustive list.

<3>Abyssal Demesnes

<n>The following list of demesne associations is reprinted from Oadenol’s Codex, p. 48:

Night, cold, sacrifice, pain, black, decay, blood, shadows, necromancy, battle, slaughter, seduction, war, ancestors, subservience, regret, depression, insanity, love, fear, disgust, beauty, funerals, introspection, aloneness, raitons, pomegranates, rulership, nocturnal creatures, swamps, cemeteries, battlefields, darkness, jet, iron, ebony, obsidian, slavery, soulsteel.

<2>Abyssal Hearthstones

<n>Funerist’s Seal (Manse 1): As the Gem of Holiness (Oadenol’s Codex, p. 104), but the bearer’s aura of holiness is tainted by an eerie, disquieting quality that reminds others of their own mortality.

Gem of Injury Sense (Manse 1): As per Oadenol’s Codex, p. 98.

Gem of Night Vision (Manse 1): As per Oadenol’s Codex, p. 91.

Gem of Pestilence (Manse 1-4): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Gemstone of Shadows (Manse 1): As per Oadenol’s Codex, p. 103.

Ghost-Speaker’s Stone (Manse 1): As the Godspeaking Trillion (Oadenol’s Codex, p. 85), but affects entities native to the Underworld instead of gods and elementals of air.

Hardened Spirit Gemstone (Manse 1): As per Oadenol’s Codex, p. 89.

Jewel of the Flying Heart (Manse 1): As per Oadenol’s Codex, p. 85. The stone pulses a brighter red when the edged weapon it is set in has tasted blood.

Memorial Iron (Manse 1): As per Oadenol’s Codex, p. 92. This stone conjures up bitter memories to sharpen the bearer’s resolve.

Memory Stone (Manse 1): As per Oadenol’s Codex, p. 85.

Shadow-Hunter’s Stone (Manse 1): As the Stone of the Hunt (Oadenol’s Codex, p. 99), but provides its bonus to rolls involving the rogue beasts, plasmic creatures, constructs and other weird entities native to the Underworld.

Tattered Portrait Gemstone (Manse 1): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Battle-Fire Ruby (Manse 2): As per Oadenol’s Codex, p. 93.

Cold Iron Bauble (Manse 2): As per Oadenol’s Codex, p. 89.

Crystal of the Frozen North (Manse 2): As per Oadenol’s Codex, p. 86.

Gem of Seduction (Manse 2): As per Oadenol’s Codex, p. 93.

Gem of Tears to Poison (Manse 2): As per Oadenol’s Codex, p. 96.

Gem of Youth (Manse 2): As per Oadenol’s Codex, p. 96. As the bearer grows older, her youthful beauty grows paler and smoother, like an ivory mask.

Impervious Diamond Heart (Manse 2): As per The Broken-Winged Crane, p. 7.

Jewel of the Lawgiver’s Authority (Manse 2): As per Oadenol’s Codex, p. 106.

Jewel of the Seven Divine Counselors (Manse 2): As the Jewel of the Celestial Mandarin (Oadenol’s Codex, p. 105), but affects entities native to the Underworld instead of spirits.

Kill-Hand Gem (Manse 2): As per Oadenol’s Codex, p. 89.

Prism of Focused Passion (Manse 2): As per Oadenol’s Codex, p. 93. This stone cannot amplify feelings of contentment or joy.

Raiton’s Eye Stone (Manse 2): As the Spider’s Eye Stone (Oadenol’s Codex, p. 90), but the bearer can see through the eyes of raitons and raiton-like creatures instead of spiders and spider-like creatures. Similar stones exist for other animals associated with death or the night, such as owls, rats and crows.

Sphere of Courtesan’s Constellation (Manse 2): As per Oadenol’s Codex, p. 106.

Stone of the Sea of Shadows (Manse 2): As the Seacalm Gemstone (Exalted, p. 383), but only functions in the Underworld.

Survival Stone (Manse 2): As per Oadenol’s Codex, p. 99.

Adder’s Eye (Manse 3): As per Oadenol’s Codex, p. 99.

Assassin’s Gem (Manse 3): As the Assassin’s Widget (The Manual of Exalted Power—The Alchemicals, p. 205). Weapons produced by this hearthstone resemble traditional shuriken and are typically red, gray or black in color.

Bitter Revelation Stone (Manse 3): As per The Broken-Winged Crane, p. 5.

Bloodstone (Manse 3): As per Oadenol’s Codex, p. 96.

The Black Key (Manse 3): As the Key of Mastery (Oadenol’s Codex, p. 88), but for necromancy spells instead of sorcery.

Crystal of Legendary Leadership (Manse 3): As per Oadenol’s Codex, p. 107.

Death’s Master Stone (Manse 3): As the Jewel of Daana’d (Oadenol’s Codex, p. 97), but affects entities native to the Underworld instead of water elementals.

Discord Stone (Manse 3): As per Oadenol’s Codex, p. 93.

Gem of Desire (Manse 3): As per Oadenol’s Codex, p. 93.

Gem of Necromancy (Manse 3): As the Gem of Sorcery (Oadenol’s Codex, p. 107), but for necromancy spells instead of sorcery.

Gem of Redoubled Force (Manse 3): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Gem of Winter’s Shroud (Manse 3): As the Gem of White Heat (Oadenol’s Codex, p. 94), but creates an anima of ghostly blue flames that burn cold rather than hot.

Gemstone of the White Jade Tree (Manse 3): As per Oadenol’s Codex, p. 90. The bearer’s skin becomes as white and hard as polished bone.

Jewel of Grave Veneration (Manse 3): As the Jewel of the Desert Bodhisattva (The Broken-Winged Crane, p. 5), but instead of the indicated methods of converting the bonus dice into successes, they become successes within the Labyrinth or when creating an Intimacy of reverence toward some dark power of the Underworld, such as ancestral ghosts, ghostly rulers of Underworld realms, the Dual Monarchs, deathknights, Deathlords, the Neverborn or Oblivion.

Orb of the Unnoticed Predator (Manse 3): As per Oadenol’s Codex, p. 103.

Passion-Drinking Lightning Stone (Manse 3): As per The Broken-Winged Crane, p. 5.

Pyre Flame Jewel (Manse 3): As the Ignition Gem (Oadenol’s Codex, p. 92), but creates a hand-sized patch of pyre flame (The Black Treatise, p. 55) instead of ordinary fire.

Tenebrous Lodestone (Manse 3): As the Wilderness Gem (Oadenol’s Codex, p. 104), but only works in the Underworld and the Labyrinth.

Empty Heart Stone (Manse 4): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Fetter-Breaking Gemstone (Manse 4): As the Passion-Drinking Lightning Stone (The Broken-Winged Crane, p. 5), but whenever a weapon set with this stone strikes a ghost, the ghost must make a successful (Conviction + [number of remaining Intimacies]) check or instantly surrender to Lethe. Deathlords do not count as ghosts with respect to this power. This roll is made before the stone’s Intimacy-eroding power can be employed.

Midnight War Crystal (Manse 4): As per Lords of Creation, p. 143. The dreamers may communicate freely while fighting. If they choose to hold back and spar, they may prolong the battle until one of them awakens; this allows for extended conversation—or even social combat, though either can break this by resuming physical combat—and may be treated as one day of training time in an appropriate trait.

Scarlet Polestar Gem (Manse 4): As per The Broken-Winged Crane, p. 4.

Song of Death Stone (Manse 4): As the Song of Life Stone (Oadenol’s Codex, p. 100), but kills plants instead of making them grow. Plants larger than the bearer survive, but their foliage does not.

Stone of Inhuman Beauty (Manse 4): As per Oadenol’s Codex, p. 107. The bearer’s beauty is pale and cold, lacking the warmth of life.

Stone of Oblivion’s Kiss (Manse 4): As the Stone of Final Rest (Oadenol’s Codex, p. 107), but siphons necrotic energies into Oblivion instead of blasting the dead with holy light. Ghosts shiver in ecstasy as their corpus unravels, while Deathlords and deathknights merely find the stone’s dark glow to be pleasurable. The stone functions normally in the Underworld; it has no effect in Creation.

Stone of Refuge (Manse 4): As per Oadenol’s Codex, p. 91.

Terror-Spreading Gem (Manse 4): As the Terror Projector (The Manual of Exalted Power—The Alchemicals, p. 206).

Willstone of the Strategos (Manse 4): As per Oadenol’s Codex, p. 91.

Fire-Eating Rock (Manse 5): As per Oadenol’s Codex, p. 95.

Gem of Bones to Ice (Manse 5): As the Gem of Bones to Fire (Oadenol’s Codex, p. 95), but fills the target’s bones with supernatural cold.

Gem of Madness (Manse 5): As per Oadenol’s Codex, p. 104.

Iron Soul Stone (Manse 5): As per Oadenol’s Codex, p. 91.

The Obsidian Eye (Manse 5): As the Third Hand Orb (Oadenol’s Codex, p. 88), but for necromancy spells instead of sorcery.

Pearl of Shadow Form (Manse 5): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Stone of Loyalty (Manse 5): As per Oadenol’s Codex, p. 100.

Stone of the Walking Dead (Manse 5): As the Jewel of the Forest Warriors (Oadenol’s Codex, p. 100), but instead of animating trees, it transforms corpses into zombies (Exalted, p. 314). A four-dot version of the stone creates weaker undead; treat zombies called up by such a stone as extras.

Ink Monkey Bones #18: Elemental Essence Eruption

<3>Elemental Essence Eruption

<n>Cost: 8m, 1wp (+2m); Mins: War 4, Essence 4; Type: Simple (Speed 8, DV -2)
Keywords: Elemental, Obvious
Duration: One scene
Prerequisite Charms: Dragon-Seared Battlefield

The Dragon-Blood unleashes the power of an attuned Terrestrial hearthstone that shares her aspect, channeling the Essence of its parent manse into a destructive blaze of elemental force. Her anima blossoms into a full-fledged Essence vent (Oadenol’s Codex, p. 67) with a radius of (Essence) yards. Anyone caught in the elemental flare suffers (manse rating x 5)L environmental damage per action (Trauma 5). This counts as anima flux damage for all intents and purposes. The effect ends if the Dragon-Blood is parted from or loses attunement to the hearthstone. She may also reflexively cancel the Charm at any time.

This Charm temporarily exhausts the power of the hearthstone’s parent manse. The stone becomes inert for one full day, during which time it doesn’t provide motes or special abilities and doesn’t count as a functioning hearthstone for purposes of magical effects.

Alternatively, while standing within the bounds of a Terrestrial-aspected demesne of any aspect, the Dragon-Blood can focus the demesne’s unstable Essence to create an Essence vent. This works in much the same way as the Charm’s primary function, but the damage is based on the demesne’s rating and the vent appears anywhere in the demesne that the Dragon-Blood can see. She may change the focal point of the Charm as a miscellaneous action with a cost of one mote, causing the Essence vent to fade from its current location and reappear at any other place within the demesne.

The Dragon-Blood using this Charm is immune to its effects, as are other Dragon-Blooded that share the Essence vent’s elemental aspect and allies under the effects of any immune Dragon-Blooded’s Enfolded in the Dragon’s Wings.

Elemental Essence Eruption may be used on a demesne that doesn’t share the Dragon-Blood’s elemental aspect. This imposes a two-mote surcharge, increasing the cost to ten motes.