Ink Monkey Bones #19: Abyssalizing Hearthstones

The following list of Abyssal hearthstone conversions was originally intended to accompany a list of several brand-new Abyssal hearthstones. For the moment, we’re keeping the new stones unpublished in case some of them prove viable for 3e use in upcoming supplements. Any that we decide are inappropriate for 3e will likely be posted here at a later date.


<1>Converting Hearthstones to Abyssal Aspect

<n>Abyssal-aspected hearthstones are rare in Creation but common in the Underworld. An especially wide variety of such stones are available to the Abyssal Exalted, for they are princes of the land of the dead and—in most cases—favored by the Deathlords.
The following list broadens the selection of Abyssal hearthstones available to deathknight characters. Some are borrowed directly from other aspects—as recommended in the “Hearthstone Duplication” sidebar of Oadenol’s Codex, p. 85—while others are modified to better fit Abyssal themes. These are merely recommendations to the Storyteller; they do not form an exhaustive list.

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<3>Abyssal Demesnes

<n>The following list of demesne associations is reprinted from Oadenol’s Codex, p. 48:

Night, cold, sacrifice, pain, black, decay, blood, shadows, necromancy, battle, slaughter, seduction, war, ancestors, subservience, regret, depression, insanity, love, fear, disgust, beauty, funerals, introspection, aloneness, raitons, pomegranates, rulership, nocturnal creatures, swamps, cemeteries, battlefields, darkness, jet, iron, ebony, obsidian, slavery, soulsteel.
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<2>Abyssal Hearthstones

<n>Funerist’s Seal (Manse 1): As the Gem of Holiness (Oadenol’s Codex, p. 104), but the bearer’s aura of holiness is tainted by an eerie, disquieting quality that reminds others of their own mortality.

Gem of Injury Sense (Manse 1): As per Oadenol’s Codex, p. 98.

Gem of Night Vision (Manse 1): As per Oadenol’s Codex, p. 91.

Gem of Pestilence (Manse 1-4): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Gemstone of Shadows (Manse 1): As per Oadenol’s Codex, p. 103.

Ghost-Speaker’s Stone (Manse 1): As the Godspeaking Trillion (Oadenol’s Codex, p. 85), but affects entities native to the Underworld instead of gods and elementals of air.

Hardened Spirit Gemstone (Manse 1): As per Oadenol’s Codex, p. 89.

Jewel of the Flying Heart (Manse 1): As per Oadenol’s Codex, p. 85. The stone pulses a brighter red when the edged weapon it is set in has tasted blood.

Memorial Iron (Manse 1): As per Oadenol’s Codex, p. 92. This stone conjures up bitter memories to sharpen the bearer’s resolve.

Memory Stone (Manse 1): As per Oadenol’s Codex, p. 85.

Shadow-Hunter’s Stone (Manse 1): As the Stone of the Hunt (Oadenol’s Codex, p. 99), but provides its bonus to rolls involving the rogue beasts, plasmic creatures, constructs and other weird entities native to the Underworld.

Tattered Portrait Gemstone (Manse 1): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Battle-Fire Ruby (Manse 2): As per Oadenol’s Codex, p. 93.

Cold Iron Bauble (Manse 2): As per Oadenol’s Codex, p. 89.

Crystal of the Frozen North (Manse 2): As per Oadenol’s Codex, p. 86.

Gem of Seduction (Manse 2): As per Oadenol’s Codex, p. 93.

Gem of Tears to Poison (Manse 2): As per Oadenol’s Codex, p. 96.

Gem of Youth (Manse 2): As per Oadenol’s Codex, p. 96. As the bearer grows older, her youthful beauty grows paler and smoother, like an ivory mask.

Impervious Diamond Heart (Manse 2): As per The Broken-Winged Crane, p. 7.

Jewel of the Lawgiver’s Authority (Manse 2): As per Oadenol’s Codex, p. 106.

Jewel of the Seven Divine Counselors (Manse 2): As the Jewel of the Celestial Mandarin (Oadenol’s Codex, p. 105), but affects entities native to the Underworld instead of spirits.

Kill-Hand Gem (Manse 2): As per Oadenol’s Codex, p. 89.

Prism of Focused Passion (Manse 2): As per Oadenol’s Codex, p. 93. This stone cannot amplify feelings of contentment or joy.

Raiton’s Eye Stone (Manse 2): As the Spider’s Eye Stone (Oadenol’s Codex, p. 90), but the bearer can see through the eyes of raitons and raiton-like creatures instead of spiders and spider-like creatures. Similar stones exist for other animals associated with death or the night, such as owls, rats and crows.

Sphere of Courtesan’s Constellation (Manse 2): As per Oadenol’s Codex, p. 106.

Stone of the Sea of Shadows (Manse 2): As the Seacalm Gemstone (Exalted, p. 383), but only functions in the Underworld.

Survival Stone (Manse 2): As per Oadenol’s Codex, p. 99.

Adder’s Eye (Manse 3): As per Oadenol’s Codex, p. 99.

Assassin’s Gem (Manse 3): As the Assassin’s Widget (The Manual of Exalted Power—The Alchemicals, p. 205). Weapons produced by this hearthstone resemble traditional shuriken and are typically red, gray or black in color.

Bitter Revelation Stone (Manse 3): As per The Broken-Winged Crane, p. 5.

Bloodstone (Manse 3): As per Oadenol’s Codex, p. 96.

The Black Key (Manse 3): As the Key of Mastery (Oadenol’s Codex, p. 88), but for necromancy spells instead of sorcery.

Crystal of Legendary Leadership (Manse 3): As per Oadenol’s Codex, p. 107.

Death’s Master Stone (Manse 3): As the Jewel of Daana’d (Oadenol’s Codex, p. 97), but affects entities native to the Underworld instead of water elementals.

Discord Stone (Manse 3): As per Oadenol’s Codex, p. 93.

Gem of Desire (Manse 3): As per Oadenol’s Codex, p. 93.

Gem of Necromancy (Manse 3): As the Gem of Sorcery (Oadenol’s Codex, p. 107), but for necromancy spells instead of sorcery.

Gem of Redoubled Force (Manse 3): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Gem of Winter’s Shroud (Manse 3): As the Gem of White Heat (Oadenol’s Codex, p. 94), but creates an anima of ghostly blue flames that burn cold rather than hot.

Gemstone of the White Jade Tree (Manse 3): As per Oadenol’s Codex, p. 90. The bearer’s skin becomes as white and hard as polished bone.

Jewel of Grave Veneration (Manse 3): As the Jewel of the Desert Bodhisattva (The Broken-Winged Crane, p. 5), but instead of the indicated methods of converting the bonus dice into successes, they become successes within the Labyrinth or when creating an Intimacy of reverence toward some dark power of the Underworld, such as ancestral ghosts, ghostly rulers of Underworld realms, the Dual Monarchs, deathknights, Deathlords, the Neverborn or Oblivion.

Orb of the Unnoticed Predator (Manse 3): As per Oadenol’s Codex, p. 103.

Passion-Drinking Lightning Stone (Manse 3): As per The Broken-Winged Crane, p. 5.

Pyre Flame Jewel (Manse 3): As the Ignition Gem (Oadenol’s Codex, p. 92), but creates a hand-sized patch of pyre flame (The Black Treatise, p. 55) instead of ordinary fire.

Tenebrous Lodestone (Manse 3): As the Wilderness Gem (Oadenol’s Codex, p. 104), but only works in the Underworld and the Labyrinth.

Empty Heart Stone (Manse 4): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Fetter-Breaking Gemstone (Manse 4): As the Passion-Drinking Lightning Stone (The Broken-Winged Crane, p. 5), but whenever a weapon set with this stone strikes a ghost, the ghost must make a successful (Conviction + [number of remaining Intimacies]) check or instantly surrender to Lethe. Deathlords do not count as ghosts with respect to this power. This roll is made before the stone’s Intimacy-eroding power can be employed.

Midnight War Crystal (Manse 4): As per Lords of Creation, p. 143. The dreamers may communicate freely while fighting. If they choose to hold back and spar, they may prolong the battle until one of them awakens; this allows for extended conversation—or even social combat, though either can break this by resuming physical combat—and may be treated as one day of training time in an appropriate trait.

Scarlet Polestar Gem (Manse 4): As per The Broken-Winged Crane, p. 4.

Song of Death Stone (Manse 4): As the Song of Life Stone (Oadenol’s Codex, p. 100), but kills plants instead of making them grow. Plants larger than the bearer survive, but their foliage does not.

Stone of Inhuman Beauty (Manse 4): As per Oadenol’s Codex, p. 107. The bearer’s beauty is pale and cold, lacking the warmth of life.

Stone of Oblivion’s Kiss (Manse 4): As the Stone of Final Rest (Oadenol’s Codex, p. 107), but siphons necrotic energies into Oblivion instead of blasting the dead with holy light. Ghosts shiver in ecstasy as their corpus unravels, while Deathlords and deathknights merely find the stone’s dark glow to be pleasurable. The stone functions normally in the Underworld; it has no effect in Creation.

Stone of Refuge (Manse 4): As per Oadenol’s Codex, p. 91.

Terror-Spreading Gem (Manse 4): As the Terror Projector (The Manual of Exalted Power—The Alchemicals, p. 206).

Willstone of the Strategos (Manse 4): As per Oadenol’s Codex, p. 91.

Fire-Eating Rock (Manse 5): As per Oadenol’s Codex, p. 95.

Gem of Bones to Ice (Manse 5): As the Gem of Bones to Fire (Oadenol’s Codex, p. 95), but fills the target’s bones with supernatural cold.

Gem of Madness (Manse 5): As per Oadenol’s Codex, p. 104.

Iron Soul Stone (Manse 5): As per Oadenol’s Codex, p. 91.

The Obsidian Eye (Manse 5): As the Third Hand Orb (Oadenol’s Codex, p. 88), but for necromancy spells instead of sorcery.

Pearl of Shadow Form (Manse 5): As per Ink Monkeys, vol. 44: Infernal Hearthstones.

Stone of Loyalty (Manse 5): As per Oadenol’s Codex, p. 100.

Stone of the Walking Dead (Manse 5): As the Jewel of the Forest Warriors (Oadenol’s Codex, p. 100), but instead of animating trees, it transforms corpses into zombies (Exalted, p. 314). A four-dot version of the stone creates weaker undead; treat zombies called up by such a stone as extras.

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